resume
WORK EXPERIENCE
August 2010 - Present
Freelance concept artist/illustrator located in Oakland, CA, USA. Currently providing artwork for numerous independent projects as well as well-known and up-and-coming companies, some of which include:
Lord of Light Company
· Concept art and 3D sculptures for a new sci-fi/fantasy franchise
Art Bully Productions
· Concept art for various genres and styles
Fantasy Flight Games
· Interior illustrations for various RPG publications (titles include Warhammer 40,000, Warhammer Fantasy, Lord of the Rings, Call of Cthulhu, Star Wars, and Battlelore)
Monte Cook Games
· Illustrations for several RPG publications such as Numenera, The Strange, Gods of the Fall, and unannounced titles
Floodgate Games
· Illustrations for an upcoming tabletop card game
Lone Shark Games
· Illustrations for their Apocrypha Adventure tabletop RPG/card game
Hero Forge
· Character concepts, weapons, and vehicles for their customizable miniature line
Bandai-Namco
· Illustrations for their fantasy/steampunk mobile card game, Outcast Odyssey
Paizo Publications
· Illustrations for upcoming Pathfinder RPG publications
Leprechaun Games
· Card art for their new Hindu-mythology based card game, Maha Yodha
S2 Games
· Splash art for their new MOBA game, Strife
Bandai-Namco
· Illustrations for their upcoming fantasy mobile card game, Outcast Chronicles
2and2
· Concept art for a sci-fi themed educational game, Zoom
TinyCo
· Concept art and production art for several unannounced sci-fi themed mobile games
Direwolf Games
· Illustrations for an unannounced CCG based on a existing, hugely popular MOBA game
Electrified Games/Super Saga Studios
· Concept art and production art for Heroes and Havoc mobile game
DeNA/NGMOCO:)
· NGMOCO:) - Concept art and illustrations, titles include Quest and Sorcery, Transformers, and Hellfire mobile games
· DeNA - Concept art and illustrations for Chains of Durandal mobile game
Present Creative
· Concept art and illustrations for multiple games, clients have included Gree (Book of Ashes), Zynga (Mafia Wars), and Aeria/Pokelabo (Immortalis)
Zynga
· Designed various avatars for Vampire Wars
Frogster
· Concept art for Runes of Magic MMOG
February 2009– June 2011
Concept Art House, San Francisco, California
Outsource Art Studio for the games and entertainment industry
Art Director/Concept Artist/illustrator
· Design and development of numerous game assets for multiple platforms
· Internal Art Direction and management for various projects
· Collaborative brain-storming
· Preparation of presentation packages
· General errands/deliveries/supply runs
· Client relationship management
Clients have included: EA, Open Feint, Vast studios, Disney Interactive, Wizards of the Coast, Sony Entertainment, Hitpoint Studios, Paizo publishing, Activision, Blizzard, Cryptic Studios, Gala.net inc., Watercooler/Kabam, Radical Comics, NGMOCO, DeNA, Zynga, etc.
August 1996 – August 2007
Concept 21, Manhattan Beach, California
Consulting firm in footwear industry, specializing in brand strategy and product design
Footwear designer/illustrator
· Design and development of footwear from conceptual stage to finished product
Clients have included: Nike, Oakley, Body Glove, Reef, Skechers, Solomon, Soap Shoes, Brooks, Merrell, Sanuk, Otomix, Speedo, K-Swiss, Hobie, Payless, Airwalk, Champion, Payless, Tailwind, Starter, KR3W/Supra, Redback, Blue Tongue, Dansko, Vitro, etc.
EDUCATION
2007-2012 Academy of Art University, San Francisco, CA
Illustration Major with a focus on Visual Development
2005 Gnomon School of Visual Effects, Hollywood, CA
Classes taken include Storyboards, Production Design and Character Design
SOFTWARE/MEDIUMS
· Advanced skills with Adobe Photoshop
· Intermediate skills with Zbrush, Keyshot
· Working knowledge of Adobe Illustrator, Painter, Google Sketchup, Substance Painter, Maya, Marmoset Toolbag
· Various forms of traditional media
August 2010 - Present
Freelance concept artist/illustrator located in Oakland, CA, USA. Currently providing artwork for numerous independent projects as well as well-known and up-and-coming companies, some of which include:
Lord of Light Company
· Concept art and 3D sculptures for a new sci-fi/fantasy franchise
Art Bully Productions
· Concept art for various genres and styles
Fantasy Flight Games
· Interior illustrations for various RPG publications (titles include Warhammer 40,000, Warhammer Fantasy, Lord of the Rings, Call of Cthulhu, Star Wars, and Battlelore)
Monte Cook Games
· Illustrations for several RPG publications such as Numenera, The Strange, Gods of the Fall, and unannounced titles
Floodgate Games
· Illustrations for an upcoming tabletop card game
Lone Shark Games
· Illustrations for their Apocrypha Adventure tabletop RPG/card game
Hero Forge
· Character concepts, weapons, and vehicles for their customizable miniature line
Bandai-Namco
· Illustrations for their fantasy/steampunk mobile card game, Outcast Odyssey
Paizo Publications
· Illustrations for upcoming Pathfinder RPG publications
Leprechaun Games
· Card art for their new Hindu-mythology based card game, Maha Yodha
S2 Games
· Splash art for their new MOBA game, Strife
Bandai-Namco
· Illustrations for their upcoming fantasy mobile card game, Outcast Chronicles
2and2
· Concept art for a sci-fi themed educational game, Zoom
TinyCo
· Concept art and production art for several unannounced sci-fi themed mobile games
Direwolf Games
· Illustrations for an unannounced CCG based on a existing, hugely popular MOBA game
Electrified Games/Super Saga Studios
· Concept art and production art for Heroes and Havoc mobile game
DeNA/NGMOCO:)
· NGMOCO:) - Concept art and illustrations, titles include Quest and Sorcery, Transformers, and Hellfire mobile games
· DeNA - Concept art and illustrations for Chains of Durandal mobile game
Present Creative
· Concept art and illustrations for multiple games, clients have included Gree (Book of Ashes), Zynga (Mafia Wars), and Aeria/Pokelabo (Immortalis)
Zynga
· Designed various avatars for Vampire Wars
Frogster
· Concept art for Runes of Magic MMOG
February 2009– June 2011
Concept Art House, San Francisco, California
Outsource Art Studio for the games and entertainment industry
Art Director/Concept Artist/illustrator
· Design and development of numerous game assets for multiple platforms
· Internal Art Direction and management for various projects
· Collaborative brain-storming
· Preparation of presentation packages
· General errands/deliveries/supply runs
· Client relationship management
Clients have included: EA, Open Feint, Vast studios, Disney Interactive, Wizards of the Coast, Sony Entertainment, Hitpoint Studios, Paizo publishing, Activision, Blizzard, Cryptic Studios, Gala.net inc., Watercooler/Kabam, Radical Comics, NGMOCO, DeNA, Zynga, etc.
August 1996 – August 2007
Concept 21, Manhattan Beach, California
Consulting firm in footwear industry, specializing in brand strategy and product design
Footwear designer/illustrator
· Design and development of footwear from conceptual stage to finished product
Clients have included: Nike, Oakley, Body Glove, Reef, Skechers, Solomon, Soap Shoes, Brooks, Merrell, Sanuk, Otomix, Speedo, K-Swiss, Hobie, Payless, Airwalk, Champion, Payless, Tailwind, Starter, KR3W/Supra, Redback, Blue Tongue, Dansko, Vitro, etc.
EDUCATION
2007-2012 Academy of Art University, San Francisco, CA
Illustration Major with a focus on Visual Development
2005 Gnomon School of Visual Effects, Hollywood, CA
Classes taken include Storyboards, Production Design and Character Design
SOFTWARE/MEDIUMS
· Advanced skills with Adobe Photoshop
· Intermediate skills with Zbrush, Keyshot
· Working knowledge of Adobe Illustrator, Painter, Google Sketchup, Substance Painter, Maya, Marmoset Toolbag
· Various forms of traditional media